Turn a single selfie into a flying superhero battling a skyscraper-sized water titan across a storm ocean — a full five-shot cinematic sequence generated from one structured Seedance 2.0 prompt and three reference images.
This is the most structured prompt format in the series — a full reference-locked, five-shot action sequence written like a mini screenplay. You supply three reference images: your superhero portrait (@Image1), a character board that locks your suit and proportions (@Image2), and a sea monster design board (@Image3). The prompt then locks both characters so they stay identical across all five shots — approach, engagement, charge, strike, and aftermath — while the model handles the ocean physics, storm atmosphere, and final vortex explosion.
The reference lock only works if the images exist first
Start with a clear selfie or portrait — good light, face straight to camera. Use an image model (GPT Image 2, or the Back2Life AI Studio) to turn it into a full-body superhero portrait: dark tactical suit with glowing blue detailing works best against the storm ocean palette.
Generate a character board from that portrait — front, side and back views plus face close-ups on one sheet. This is @Image2 and it is what keeps your face and suit identical across all five shots.
Generate a sea monster design board — a massive humanoid water titan with a translucent ocean body, rotating vortex core, and a whirlpool lower body, shown at multiple angles with scale references. This is @Image3.
Keep all three images in 16:9 or square, high resolution, with clean uncluttered backgrounds.
Pro tip: The character board matters more than the portrait. If the model ever loses your face mid-sequence, it is almost always because the board lacked a clear front-facing close-up.
The exact boards used for the example video — with the prompt that created each one
These are the actual reference images fed into Seedance for the example output on this page. Copy the prompt under each board, swap in your own selfie as the source, and generate your own set — they map to @Image1, @Image2 and @Image3 in the master prompt.
Ultra-realistic full-body cinematic portrait, 9:16, of the man in the reference selfie as a superhero, standing facing camera in a powerful wide stance with clenched fists. Skin-tight black armoured suit made of cracked-scale textured panels, laced with glowing neon circuit lines in cyber cyan, neon purple and electric pink running along the arms, torso and legs. Glowing neon emblem on the chest: a minimal side-profile human head containing a play-button triangle with circuit traces descending below it, drawn in cyan-to-purple gradient neon. High armoured collar, dark tactical utility belt, armoured gloves and boots, long dark navy cape falling behind the shoulders to the floor. Wet reflective black studio floor, drifting blue smoke, dark moody backdrop lit with a cold blue rim light. Photorealistic skin, sharp facial likeness preserved from the reference, dramatic hero lighting, 8k detail.
Professional character reference sheet, 16:9, dark UI design on a near-black background, for the superhero in the reference image. Layout: large full-body hero shot on the left standing on a wet reflective floor; CHARACTER PROFILE panel listing NAME: INSTINCT, ALIAS: THE CURRENT, ORIGIN: UNKNOWN, HEIGHT: 6'1" / 185 CM, WEIGHT: 197 LBS / 89 KG, BUILD: ATHLETIC / PEAK HUMAN, EYES: BROWN, HAIR: GRAY, AFFILIATION: INDEPENDENT, ROLE: PROTECTOR / ENFORCER, ALIGNMENT: NEUTRAL GOOD; a short BACKGROUND paragraph; a TURNAROUND section with front, side and back full-body views including the cape with a glowing circuit line down its centre; a FACE CLOSE-UP panel; a COSTUME DETAILS grid with labelled crops of the energy core chest logo, shoulder armour, utility belt, energy veins, armoured gloves and armoured boots; a COLOR PALETTE row of hex swatches #00FFFF cyber cyan, #7A00FF neon purple, #FF00D4 electric pink, #0F172A deep navy, #E6F1FF soft white; a MATERIALS & TEXTURES strip (cracked scale armour, energy vein glow, micro mesh, gunmetal hardware, satin cape weave); a POWER VISUALIZATION panel of the hero crackling with blue-purple lightning; and a SUIT SCHEMATIC line drawing front and back. Same face, suit and emblem in every panel, clean sans-serif labels, studio quality.
Creature design reference sheet, tall vertical layout on a clean white background, titled SEA COLOSSUS — THE ABYSSAL ENTITY. Subject: a massive humanoid titan made of living ocean water — dark abyssal blue-purple translucent body streaked with glowing cyan and purple energy veins, blazing white-blue eyes, a bright lightning energy core in the chest, and a lower body that dissolves into a churning whirlpool of waves, spray and dripping water. Layout: large hero render top-left with a short description block and a SCALE REFERENCE note (height approx 300–400 meters, 3x the Empire State Building, with a 60–100 meter navy ship shown for scale); a 3D TURNAROUND row with labelled front, side and back views; a DETAILED CLOSE-UPS grid of head & face, energy core & veins, skin & muscle texture, and arm & hand detail; an IN ACTION / POSE EXPLORATION row of four poses including one gripping a warship; a BACK SURFACE DETAIL panel; a SILHOUETTE SCALE diagram comparing the titan against the Empire State Building and a human ship; and a COLOR PALETTE column with swatches #0A0E17 deep abyss, #0E2240 ocean depths, #00E5FF energy blue, #E8F6FF foam white, #4A5560 steel grey. Identical creature in every panel, clean editorial layout, concept-art studio quality.
Set these before pasting the prompt
| Setting | Value | Why |
|---|---|---|
| Model | Seedance 2.0 | Supports multi-image reference and long structured prompts |
| Reference Mode | Omni reference | Lets the prompt address each upload as @Image1 / @Image2 / @Image3 |
| Reference Images | 3 — uploaded in order | Hero portrait first, character board second, monster board third — the order maps to the @ tags |
| Duration | 15 seconds | Enough to cover the full five-shot timeline |
| Aspect Ratio | 16:9 | Widescreen suits the epic ocean scale; crop vertical clips later with the Reframe Tool |
Copy it exactly — then customise once you've seen a clean run
Upload your three reference images in order — portrait, character board, monster board — so they map to @Image1, @Image2 and @Image3.
Copy the full structured prompt below and paste it in. Yes, all of it — the negative prompt block at the end is doing a lot of the heavy lifting.
Generate. If a shot drifts (face changes, monster mutates), regenerate — the reference lock keeps most runs consistent but Seedance still varies between seeds.
reference_lock:
main_character:
source: "@Image1"
character board: "@Image2"
context: "face reference"
instructions:
- preserve exact facial identity
- preserve hairstyle and facial structure
- maintain consistent outfit silhouette
- maintain body proportions across all shots
- single character only
- no duplicates
- realistic human anatomy
sea_monster:
source: "@Image3"
context: "sea monster reference"
instructions:
- preserve creature anatomy and silhouette
- maintain consistent scale across all shots
- preserve translucent ocean-water body structure
- maintain consistent vortex core design
- no mutation or redesign
- realistic movement weight
visual_style:
rendering: >
Photorealistic CGI realism, ultra-detailed ocean simulation,
grounded atmosphere, realistic environmental interaction,
natural motion blur, cinematic realism over stylization.
color_palette:
- steel blue
- charcoal gray
- deep ocean black
- cold white highlights
atmosphere: >
Violent storm ocean, heavy airborne mist, rotating whirlpools,
crashing waves, wet reflective surfaces, large-scale destruction.
environment:
location: >
Massive open storm ocean beneath dark overcast skies.
elements:
- violent ocean waves
- rotating vortex currents
- airborne sea mist
- heavy spray turbulence
- large whirlpool formations
- collapsing wave walls
- drifting fog layers
subject:
hero:
description: >
Tactical airborne hero based on @Image1 wearing
a superhero suit as image1.
motion_behavior:
- realistic fabric movement
- hair reacts to wind pressure
- sleeves and straps move dynamically
- realistic body inertia during turns
- natural hovering stabilization
- visible momentum during acceleration
colossus:
description: >
Massive humanoid sea entity based on @Image3.
body_structure:
- translucent ocean-water body
- rotating internal vortex currents
- turbulent water circulation
- collapsing wave formations inside body
- gigantic whirlpool lower body
environmental_interaction:
- cascading ocean runoff
- massive splash impacts
- atmospheric mist displacement
- large-scale wave turbulence
- vortex suction movement
physics_layer:
- realistic ocean wave interaction
- large-scale water splash physics
- realistic flight inertia
- dynamic mist displacement
- cloth movement from stormwind
- vortex pressure distortion
- realistic environmental momentum
- heavy wave collision force
- airborne water particle interaction
sequence_timeline:
- shot: "SHOT 01 — THE APPROACH"
camera: >
Rear tracking shot skimming above violent ocean waves.
action: >
The hero accelerates toward the massive sea entity
in the distance while ocean spray and storm mist
trail behind. The Colossus rapidly grows larger
as distance closes.
environment:
- crashing wave impacts
- airborne spray trails
- heavy storm turbulence
- mist distortion across ocean surface
- shot: "SHOT 02 — THE ENGAGEMENT"
camera: >
Wide orbital tracking shot around the Colossus.
action: >
The hero performs aggressive evasive flight patterns
around the giant sea monster while enormous water arms
swing downward toward the ocean surface.
environment:
- massive splash explosions
- collapsing wave walls
- rotating mist spirals
- turbulent ocean motion
- shot: "SHOT 03 — THE CHARGE"
camera: >
Medium aerial tracking shot during rapid ascent.
action: >
The hero ascends into storm clouds before suddenly
stopping mid-air and preparing a concentrated energy attack.
environment:
- surrounding mist distortion
- airborne seawater particles
- atmospheric pressure turbulence
- rotating storm clouds
- shot: "SHOT 04 — THE STRIKE"
camera: >
Fast first-person dive toward the Colossus core.
action: >
The hero tears through dense mist and seawater before
crashing directly into the vortex center of the creature.
impact:
- massive ocean explosion
- expanding shockwave ring
- collapsing vortex implosion
- huge water detonation
- airborne debris and mist eruption
- shot: "SHOT 05 — THE AFTERMATH"
camera: >
Extreme aerial wide shot above the storm ocean.
action: >
The camera reveals the destruction across the ocean surface
as massive ripple waves spread outward while the hero hovers
far above the battlefield.
atmosphere:
- drifting fog layers
- fading ocean turbulence
- lingering airborne mist
- slow environmental stabilization
negative_prompt:
- low quality
- blurry image
- washed colors
- unrealistic ocean simulation
- poor water textures
- jpeg artifacts
- inconsistent storm lighting
- incorrect environmental scale
- character inconsistency
- changing face
- changing hairstyle
- duplicated characters
- broken anatomy
- extra limbs
- floating clothing
- unstable proportions
- creature inconsistency
- unstable creature shape
- incorrect vortex structure
- unrealistic movement
- floating creature
- weak environmental weight
- unrealistic waves
- frozen ocean motion
- weak splash interaction
- incorrect mist behavior
- poor vortex simulation
- missing momentum
- unrealistic flight movement
- weak collision force
- floating particles
- poor environmental interaction
- random camera movement
- robotic tracking
- framing glitches
- inconsistent continuity
- anime style
- cartoon look
- stylized rendering
- plastic water textures
- fake ocean simulation
- toy-like creature
- ghosting
- duplicated bodies during movement
- temporal flicker
- animation snapping
- frozen environmental motion
This YAML-style structure is a template. Swap the sea_monster block for a lava titan, sand colossus or storm giant, rewrite the five shots, and keep the reference_lock and negative_prompt sections untouched.
No editing needed — what you get is the final clip
Once generation completes, preview the clip. Results vary between runs — regenerate rather than settle.
Tap Download to save the MP4 — ready for TikTok, Instagram Reels, and YouTube Shorts.
Posting tip: Five distinct shots in one clip means five thumbnails — run the finished video through the Back2Life Frame Extractor and pull one frame per shot for a carousel post.
Key frames pulled straight from the generated video



Ways to remix this concept
| Swap This | For This | Effect |
|---|---|---|
| Sea titan | Lava, sand, or storm-cloud colossus | Same structure, new element — just rewrite the @Image3 board and the colossus block |
| Storm ocean | Volcano field, desert canyon, night city | Change the environment block; keep the physics layer |
| Energy strike finale | Grapple, freeze-beam, or team-up rescue | Rewrite SHOT 04 only — the rest of the timeline holds |
| 16:9 widescreen | 9:16 vertical | Regenerate or crop with the Back2Life Reframe Tool for Reels/Shorts |
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