Four reference images, one continuous shot: a woman in a yellow hoodie sleeps in a golden-hour park, a monster rampages in the distance, she stomps her foot — golden armor assembles from the ground up, shoulder cannons deploy, and the park returns to calm like nothing happened.
This prompt orchestrates four reference images in one continuous shot — @image_1 locks the woman, @image_2 locks the park location, @image_3 locks the golden robot design, and @image_4 locks the monster. That's the ceiling of what Seedance reference mentions can do, and the writing shows how to keep it coherent: the camera is the narrator, whip-panning between the sleeping woman and the distant monster so both exist in the same world before the transformation connects them. The ending is the masterstroke — armor dissolves, she checks her phone, the park goes calm. The anticlimax is the hook.
Each @ mention needs a matching upload
@image_1 — the character: a full-body photo of the woman (or your Lisa character) in a yellow hoodie and yellow trousers on a clean background. Yellow wardrobe matters — the payoff of the reveal is her returning to the same outfit.
@image_2 — the location: a photo of a park bench among trees. A real photo works; so does a generated golden-hour park scene.
@image_3 — the robot form: a golden armored robot design with dual shoulder-mounted cannons and a glowing visor. Generate it to echo the character's yellow palette so the transformation reads as the same person.
@image_4 — the monster: a hulking creature design on a plain background. Keep it visually distinct from the robot (organic vs mechanical) so the model never blends them.
Upload all four in order so the mentions map correctly on platforms that number references automatically.
Pro tip: Colour-link the character and the robot (yellow hoodie → gold armor) but contrast the monster. Reference sets that share a palette across ALL images cause identity bleed between the robot and the creature.
All four references plus the thumbnail, with the image prompts to recreate them
These are the actual images behind the video at the top of this page. Copy any prompt below into GPT Image, Nano Banana or the AI Studio and you'll get a matching board — swap the character description for your own.
photorealistic character reference sheet on a pure white studio background, five views of the exact same middle-aged man arranged in a row — front view, left side profile, back view, right side profile, and a large detailed face close-up on the right side of the frame. the man has short cropped grey hair and a grey stubble beard, neutral serious expression, average build. he wears a plain pastel yellow hoodie with drawstrings and a front pocket, matching pastel yellow jogger sweatpants with cuffed ankles, and white canvas low-top sneakers. identical outfit, lighting and proportions in every view, soft even studio lighting, no shadows on the background, catalogue photography style, ultra sharp detail, 16:9
photorealistic photograph of an old weathered wooden park bench with curved cast-iron armrests and legs, grey sun-bleached wooden slats with visible grain and moss stains, positioned at a slight angle in a quiet green urban park, lush green bushes behind the bench, tall leafy trees overhead casting dappled leaf shadows across the seat, a dirt and gravel path in front, soft natural daylight, shallow depth of field with softly blurred background, shot on a 50mm lens, calm peaceful atmosphere, no people, 16:9
professional concept art character sheet titled GOLDEN SENTINEL advanced combat exosuit, laid out like a AAA game design document on a clean light grey background. front view, side view and back view of a sleek humanoid combat robot with polished gold armor plates over black carbon-fibre under-suit, a smooth gold helmet with a single glowing white visor strip, and two large black dual shoulder-mounted rotary miniguns connected by thick cables to a backpack unit. include a details column with close-up panels of the helmet, chest armor and minigun mechanism, plus two dynamic action poses firing the cannons with muzzle flashes. add small technical specification text and a three-swatch color palette of gold, black and silver at the bottom, high detail octane render style, studio product lighting, 16:9
creature design reference sheet styled like an aged fantasy bestiary page on off-white parchment, titled HORNGUL the devouring stalker. a hulking demonic predator with grey leathery skin, long muscular gorilla-like arms ending in curved black claws, digitigrade legs, a wolf-like snarling head with rows of jagged teeth, glowing orange-red eyes and large curved ram horns. show a large main illustration, a row of smaller front side and back views, three crouched action poses, a details column with close-ups of the head, teeth, claws and skin texture, a size comparison silhouette next to a human, a color palette of swatches, and short classification text listing habitat, diet, size and behavior, painted concept art style with serif typography, 16:9
cinematic youtube thumbnail, 16:9. giant bold 3D title text stacked on the left reading THE YELLOW SUPERHERO AWAKENING — the words YELLOW and AWAKENING in glossy gold beveled letters with cracked texture, SUPERHERO in polished chrome silver, plus a small black banner underneath reading TUTORIAL + PROMPTS in white. bottom left, a middle-aged man with short grey hair and grey stubble in a yellow hoodie and yellow joggers sleeps on a dark wooden park bench holding a book. right side, a golden armored robot with a glowing visor charges toward camera firing dual arm-mounted miniguns with bright muzzle flashes and flying shell casings. behind it a huge horned demon monster with glowing red eyes roars in the smoke. explosions, embers and debris fill a golden hour park scene, dramatic rim lighting, hyper detailed, high contrast
Workflow: Generate the character sheet first, then feed it as a reference when generating the robot so the gold armor proportions match your character's build. The bench and monster can be generated independently.
Set these before pasting the prompt
| Setting | Value | Why |
|---|---|---|
| Model | Seedance 2.0 | Up to four @ reference mentions in one prompt |
| Reference Mode | Multi-image / Omni reference | Each @image_N tag links to one upload |
| Duration | 15 seconds | Sleep → reveal → transform → barrage → calm needs the full length |
| Aspect Ratio | 16:9 | The whip-pan between bench and distant monster needs width |
| Prompt length | Full vs Short version | Use the full prompt where limits allow; the short version below fits tighter character caps |
Copy it exactly — then customise once you've seen a clean run
Upload your four reference images in order.
Copy the full prompt below and link each @image_N mention to its matching upload.
If your platform truncates long prompts or the render ignores late beats, use the short version instead — same structure, half the words.
Generate. Judge the transformation crane-up first — the armor should assemble upward from the stomped foot, not just appear.
Single continuous cinematic shot in a quiet urban park @image_2 during golden hour, warm sunlight filtering through tall trees, soft wind rustling leaves, a wooden bench in the foreground where a young woman in a yellow hoodie @image_1 sleeps peacefully, her chest rising gently, hair slightly moving in the breeze, calm and serene atmosphere. a deep rumble builds, the ground subtly vibrates, leaves tremble and fall, birds suddenly scatter into the sky reacting to the disturbance, the camera smoothly whip-pans forward away from the woman, shifting focus into the ahead of her, a monstrous creature @image_4 is seen rampaging people running, partially obscured by heat haze and dust, stomping heavily, cracking pavement, sending debris and dirt into the air, its glowing eyes and aggressive movements clearly visible despite the distance. the camera holds briefly on the monster as it roars and thrashes, then quickly but smoothly pans back toward the woman on the bench, restoring her as the focal point — she awakens and sit on the bench, while she stand up lowering slightly into a closeup low-angle — she forcefully stomps her foot onto the ground, sending a visible ripple through dirt and scattered leaves from the impact point, transformation begins — metallic structures rapidly form over her foot, spreading upward in a seamless morph, golden armor assembling with mechanical precision, sparks and energy pulses flickering — the close-up camera cranes upward following the transformation as it envelops her legs, torso, arms, and finally her head, locking into a sleek robotic helmet with a glowing visor now fully transformed into a golden armored robot @image_3 with dual shoulder-mounted cannons, the close-up camera arcs around her into a dynamic three-quarter angle, wind intensifies, dust and leaves swirl dramatically, sunlight glinting off polished metal she locks onto the distant monster — her shoulders rotate as the cannons deploy with mechanical precision — the camera pushes slightly forward as both cannons unleash continuous rapid-fire machine gun bursts, relentless streams of bullets firing in high-speed succession, intense strobing muzzle flashes flicker rhythmically, ejecting shell casings scattering through the air, recoil vibrations subtly shaking her upper body, shockwaves rippling outward with each burst tracer rounds streak across the park in dense volleys, tearing through the air toward the monster — impacts land in rapid succession, violently ripping into the creature as explosions chain together across its body, dust, debris, and fragments erupting continuously — the monster attempts to charge but is overwhelmed by the sustained barrage the barrage intensifies into a final overwhelming stream — culminating in a massive explosive detonation that engulfs the monster completely, a fireball expanding outward, sending debris flying and briefly overexposing the frame as the smoke clears, the camera eases back to toward the robot upper body, stabilizing — she then relaxes — the armor retracts in reverse, dissolving into glowing particles, revealing the woman once again in her yellow outfit she then sit back to the bench near her, sits down and pick her phone from pocket and start using the phone as if nothing happened — the park returns to calm, leaves gently falling, sunlight warm and peaceful — the camera keep focus on upper body. No Music.
single continuous cinematic shot in a quiet urban park @image_2 during golden hour, warm sunlight filtering through tall trees, soft wind moving leaves, a young woman in a yellow hoodie @image_1 sleeps peacefully on a wooden bench a deep rumble builds — ground vibrates, leaves shake, birds scatter — the camera smoothly whip-pans forward away from the woman, shifting focus into the ahead of her, a monstrous creature @image_4 rampaging, people running, debris and dust rising, glowing eyes visible through haze — brief hold, then smooth pan back to the woman on the bench, while she stand up lowering slightly into a closeup low-angle — she forcefully stomps her foot onto the ground, sending a visible ripple through dirt and scattered leaves, camera lowers into a close-up low angle as she stands and stomps her foot, sending a ripple through the ground — golden mechanical armor rapidly forms from her feet upward, assembling seamlessly with sparks and energy pulses, enclosing her into a sleek robotic form @image_3. now a golden armored robot with shoulder cannons, the close-up camera arcs around her into a dynamic three-quarter angle, wind intensifies, dust and leaves swirl dramatically, sunlight glinting off polished metal. she locks onto the monster as the cannons deploy and unleash continuous rapid-fire bursts, intense flashing muzzle fire, shell casings ejecting, recoil shaking her upper body, shockwaves rippling outward with each burst tracer rounds streak forward — impacts tear into the monster with chained explosions — it is overwhelmed and destroyed in a massive final blast, fire and debris filling the distance as smoke clears, the camera eases back to toward the robot upper body, armor dissolves into glowing particles, revealing the woman again — she calmly takes out her phone, and uses it casually as the park returns to stillness, leaves gently falling in warm light No Music
The whip-pan is doing the world-building: woman → monster → back to woman. If your render cuts instead of panning, add "the camera never cuts, all reframing happens through smooth pans" to the front of the prompt.
No editing needed — what you get is the final clip
Once generation completes, preview the clip. Results vary between runs — regenerate rather than settle.
Tap Download to save the MP4 — ready for TikTok, Instagram Reels, and YouTube Shorts.
Posting tip: The phone-check ending is the comment bait — caption it "she just wanted a nap" and let the anticlimax do the work. Grab the mid-transformation frame with the Frame Extractor for the thumbnail.
Ways to remix this concept
| Swap This | For This | Effect |
|---|---|---|
| Yellow hoodie / gold robot | Red tracksuit / crimson mech, white dress / silver valkyrie | Keep the colour link between outfit and armor |
| Urban park | Beach, rooftop garden, train platform | Regenerate @image_2 and update the location line |
| Shoulder cannons | Energy blade, arm railgun, missile pods | Rewrite the deploy-and-fire paragraph only |
| Phone-check ending | She lies back down and falls asleep again | An even harder anticlimax — perfect loop back to frame one |
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